One Day Agile Overview Workshop

This interactive session is designed to give an overview about the basics of Agile way-of-working. The focus is to explain the Agile values, principles, practices and roles & responsibilities through interactive dialogues, games, role plays and exercises.

Learning Outcomes

  • Deeper understanding about the essence of Agile
  • Clarity about individual roles and responsibilities
  • Overview about Scrum framework and practices

Course Outline

Agile Project Lifecycle: Hands-on workshops

  • Essence of Agile Simulation via Ball Point Game
  • Agile Values and Principles
  • Agile Product Discovery Overview
    • Minimum Viable Product
    • Release Planning
  • Scrum Framework: Practices, Roles & Responsibilities
    • Product Backlog
    • Sprint (sprint durations and its consequences)
    • User Stories Authoring
    • Different Agile Estimations Techniques
    • Sprint Backlog & Sprint Planning
    • Daily Standup Meeting with a simulation
    • Burn-down/Burn-up Charts & Project Reporting
    • Sprint Review & Retrospective
    • Scrum Master roles and responsibilities
    • Product Owner roles and responsibilities
    • Cross Functional Team’s roles and responsibilities
  • Agile Environments & Tools

Course contains multiple simulations, exercises, demos and role-plays

Method of Instruction

  • We use a Socratic method for training that involves a 100% hands-on workshop with interactive dialogues, case studies, debates, demos, and instructional games.

Transfer %

  • Knowledge: 60%, Skill-Building: 40%

Target Audience

  • Team Members interested in working in Agile/Scrum Lifecycle

Course Level

  • Beginner to Intermediate

Course Prerequisites

  • Highly Recommended: basic understanding of the life-cycle of software projects

General Requirements

To ensure a successful class, we require the following facilities:

  • VGA projector (1024x768 minimum) & Projector screen
  • 1 White board & Dry erase markers
  • Cluster seating with 5-6 people on each table
  • 1 Flip chart with the stand and marker pens for each table
  • Notepad and Pen for each participant
  • Ample room for students in terms of room size and set up
  • For Dev trainings: at least one powerful workstation between two programmers
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